Intended to be the pilot of a futuristic racing league, a personal piece i did to increase my skills in every area. Design, concept, highpoly, lowpoly and texturing. Really had fun with it, learned a lot and pushed myself to learn a lot of new tech. Almost all of the highpoly for this model was created within ZBrush. Additional modelling/rigging/UV's done in 3DS Max, lowpoly retopology done in 3D Coat. Painted with Substance Painter and Photoshop, rendered in Marmoset. No post work on these renders. Final model is 75K Tris with 4k textures for the body, helmet and head.